AFTERMATH: NIBIRU 2012 !
Female Overt Canine Moreau Dedicated Hero 1
CR 2; medium – sized humanoid; HD 1D6 + 1; HPS 7; MAS 13; INIT +1;
SPD 15 FT.( 30 FT. ); DEFENSE 15, touch 12, flat – footed 14 ( + 1 DEX, + 1 class, + 1 leather jacket, + 2 sports pads );
BAB + 0; GRAP + 0; ATK: + 0 melee ( 1D4/19-20, knife ) or + 0 melee ( 1D6, bite )
or + 0 melee ( 1D6, tailslap ) or + 1 ranged ( 1D10/19-20, Crossbow )
or + 1 ranged ( 1D6, acid grenade ) or + 1 ranged ( 1D6, javelin );
FULL ATK: + 0 melee ( ( 1D6, bite ) & -2 melee ( 1D6, tailslap )
or + 0 melee ( 1D4/19-20, knife ) & -2 melee ( 1D6, tailslap ); FS 5 FT. by 5 FT.;
REACH 5 FT.; SQ: low-light vision, blind – fight, direction sense, scent, mutations
AL: group, memory of the ways of her former master, good; SV: FORT + 0 REF + 1 WILL + 5;
AP 5 REP +2; STR 10 DEX 13 CON 13 INT 9 WIS 18 CHA 9
SKILLS: Balance + 3 Concentration + 1 Drive + 1 Escape Artist + 1
Gamble + 4 Hide + 1 Intimidate + 2 Jump + 13 Listen + 8 Move Silently + 1 Read/Write Filipino Ride + 1 Search + 2
Sense Motive + 7 Spot + 8 Survival + 5 Treat Injury + 5
FEATS: Blind – Fight*, Multi – Attack, Simple Weapons Proficiency
OCCUPATION: Dilettante ( Bonus Skill: Intimidate )
MUTATIONS ( Ex ): Boyita has the ff. mutations & drawbacks:
Ability Decay: Boyita’s body suffers from some marked deterioration; her dexterity is permanently decreased by 2.
Direction Sense: Boyita always knows what direction True North is.
Fangs: Boyita has vicious fangs that deliver a bite attack with 1D6 points of piercing damage. It is a natural weapon that does not provoke attacks of opportunity. Boyita can attack with her bite several times if she is entitled to multiple attacks in a combat round.
Frailty: Boyita’s body is particularly vulnerable to the ravages of poison, disease, radiation, & other ailments. She also has trouble stabilizing when severely wounded. She takes a -2 penalty on all fortitude saves, including saves made to stabilize at negative hitpoints.
*Hypersensitivity: Boyita is particualrly sensitive to her surroundings. She has a +2 mutation bonus on listen, search, & spot checks. She also has Blind-Fight as a bonus feat.
Leaper: Boyita has the ability to leap incredible distances. She has a +10 mutation bonus on all jump checks.
Pheromone Repulsion: Boyita releases pheromones that other creatures find repulsive. she has a -4 penalty on all diplomacy & handle animal checks made against creatures within 30 ft. of her.
Second Wind: Boyita can shrug of minor wounds with ease. Once per day, as a free action, she can heal herself a no. of points of damage equal to her constitution modifier (1).
Tail: Boyita has a thick fur-covered, slender, whip-like tail which gives her a +2 mutation bonus on all balance checks. She can also use her tail to make a slam attack that deals 1D6 points of bludgeoning damage. It is a natural weapon that does not provoke attacks of opportunity. Boyita can attack with her tail slap several times if she is entitled to multiple attacks. It is usually used by her as a secondary weapon.
TALENT ( Dedicated Hero ): Empathy
POSSESSIONS: 2 Knives, Acid Grenade, Crossbow, 43 crossbow bolts, 3 Javelins, Leather Jacket, Preserved Food ( 13 )( carried by Matt de Leon ), Rope 150 ft., Tactical Map ( Quezon City ), Moderate medicine, Over-sized Range Pack, Standard Binoculars ( also used by Kate Lasian ), Backpack, Torch, Sports pads,
ENCUMBRANCE: 80 lbs. ( encumbered, medium: – 5 circumstance penalty to all balance, climb,
escape artist, hide, jump, move silently, & tumble checks )
EXPERIENCE POINTS: 0