AFTERMATH: NIBIRU 2012 !
Male Overt Rat Moreau Fast Hero 1
CR 2; medium – sized humanoid; HD: 1D8; HPS: 8; MAS 7* INIT: + 5;
SPD: 30 FT.
DEFENSE: 19, touch 18, flat-footed 14 ( + 5 DEX, + 3 class, + 1 leather jacket );
BAB + 0; GRAP + 0; ATK: + 0 melee ( 1d6, claws )
or + 0 melee ( 1d4/19-20, knife )
or + 5 ranged ( 1d10/19-20, crossbow ) or + 5 ranged ( 1d6, molotov cocktail );
FULL ATK: + 0 melee ( 1d6, 2 claws ) & – 5 melee ( 1d6, bite ); FS: 5 ft. by 5 ft.; REACH: 5 ft.; SQ: low-light vision, blindsight, scent, webbed-digits, mutations
AL: group, self, good; SV: FORT + 0 REF + 6 WILL +2; AP 5; REP: + 0
STR 11 DEX 21 CON 10 INT 9 WIS 15 CHA 9
OCCUPATION: Rural ( Bonus Class Skill: Climb & Survival )
SKILLS: Balance + 7 Climb + 2 Escape Artist + 7 Hide + 6 Listen + 2 Move silently + 7 Survival + 4 Swim + 4
Tumble + 6 Read/ Write Filipino Speak Filipino
FEATS: Fast Plus X1 ( Uncanny Dodge 1, Opportunist )**, Simple Weapons Proficiency
MUTATIONS ( Ex ): Fluffoo has the ff. mutations & drawbacks:
Ability Decay: Fluffoo’s mind suffers some deterioration. His wisdom is permanently decreased by 2 points.
*Brittle Bones: Fluffoo’s bones are weak such that he can’t withstand hard & sudden impacts. His massive damage threshold is lessened by 3 points, & he takes an additional 1d6 points of damage from a fall.
Claws: Fluffoo’s hands have sharp claws. He has a claw attack that deals 1d6 points of slashing damage. Making a full-attack enables him to attack with 2 claws, plus a secondary attack, usually his bite. His claws are treated as natural weapons that do not provoke attacks of opportunity.
Echolocator: In the dark, Fluffoo has the ability to absorb sound waves & translate them into mental images that accurately portray the surrounding environment similar to a bat’s ability to operate & hunt in total darkness. He has the blindsight ability out to a range of 60 ft.
Extra Digits: Fluffoo has one extra digiton each hand & foot. The exyra fingers & toes, although fully functional, do not confer any special benefit, nor do they hinder in any way.
Heat/Cold Sensitivity: Fluffoo’s body does not react well to particualrly hot or cold temperatures. He takes double damage from prolonged exposure to extreme heat or cold.
Light Sensitivity: Fluffoo’s eyes can’t adjust to bright light. Abrupt exposure to bright light ( such as sunlight ) blinds him for 1 round. On subsequent rounds, he takes a – 1 penalty on all attack rolls, search & spot checks as long as he remains exposed to the bright light.
Scent: Fluffoo can detect approaching enemies, sniff out hidden foes & track by sense of smell. He can also identify familiar odors the way humans do familiar sights.
Webbed Digits: Fluffoo has skin webbing between hs fingers & toes, making him move more easier through bodies of water. He has + 4 mutation bonus on all swim checks. His webbed digits do not interfere with his ability to grasp or manipulate objects.
Talents ( Fast Hero ): Evasion, Uncanny Dodge 1**, Opportunist**
Possessions: knife, molotov cocktail, crossbow, 36 crossbow bolts, preserved food 12, compass, over-sized range pack, flash goggles
ENCUMBRANCE: 60.5 lbs. ( encumbered, medium: – 5 circumstance penalty to all balance, climb,
escape artist, hide, jump, move silently, & tumble checks )
EXPERIENCE POINTS: 0